BACK TO THE ARENADEMONSTRATION MODE · NO REAL REGISTRATIONS
THE FOUR FACTIONS

Four factions. One island.

Every battle on The Isle is fought under one of four banners. Choose the creed that sounds like you — the fight itself is always even.

4 BANNERS20 PLAYERS EACH · 80 PER BATTLE

No standing roster

There is no list of warriors waiting on this page. When a battle is created, 80 players are generated and dropped onto the island — 20 into each faction — with names, classes and gear drawn fresh for that round. What you choose here is the banner you fight under, not a character you own.

GENERATED WHEN A BATTLE IS CREATED
CrimsonIRONHOLD

Crimson

Melee · Assault

The Iron Vanguard

Unbroken steel. Unrelenting force. Crimson fighters are expected to push forward and hold whatever ground they take.

IronholdMelee · AssaultEqual combat potential
20 PLAYERS GENERATED FOR EVERY BATTLECRIMSON BANNER
VerdantTHORNWATCH

Verdant

Rangers · Mobility

The Wild Hunt

Silent footsteps. Unerring aim. Verdant fighters are expected to read the island first and strike when the moment is theirs.

ThornwatchRangers · MobilityEqual combat potential
20 PLAYERS GENERATED FOR EVERY BATTLEVERDANT BANNER
AzureTHE CITADEL

Azure

Guardians · Defense

The Eternal Guard

Stand together. Fall for no one. Azure fighters are expected to stay in formation and cover the faction beside them.

The CitadelGuardians · DefenseEqual combat potential
20 PLAYERS GENERATED FOR EVERY BATTLEAZURE BANNER
SolsticeSUNSPIRE

Solstice

Mages · Ranged

The Sunborn Order

From golden sands, we rise. Solstice fighters are expected to keep their distance and end fights on their own terms.

SunspireMages · RangedEqual combat potential
20 PLAYERS GENERATED FOR EVERY BATTLESOLSTICE BANNER